Tuesday, August 2, 2011

Frozen Synapse

Frozen Synapse is a tactical turn-based strategy game, in which you control some kind of cybernetic soldiers squads, which basicaly have an empty brain and obey every command you give them.
Because of this, you have to give them all the commands and orders that they have to do, such as movement, aim, ignoring enemies in sight, focus enemies, duck, etc.
Each mission can have various objectives such as defending units, killing all the enemies, defending areas, killing certain units, escort missions, etc.
There are 5 types of units in the game:

Machine gun unit:

Shotgun unit:

Sniper unit:

Rocket launcher unit:

Granade launcher unit:


These units have their own unique advantages and utilities, and it's up to you to use them to your own advantage, but it's the standard weaponry advantages. If you are already familiar with them, you should know already these:

- Machine gun specs:
These units are the standard unit used throughout the game, they are good at mid range, decent at close range and very weak at long range. They can fire multiple shots at once and, thus, are good at handling a few units at the same time. But because of their rapid fire, it takes a while for them to get a shot with accuracy. Correct positioning improves their hitting chance.


- Shotgun unit specs:
These units are excellent at close range, an excelent unit to camp in a corner and shoot everything that comes in front of him. With this huge advantage at close range, they're unable to shoot anything at mid and long range.

Sniper unit:

These units are extremely good at taking out targets at long range, but because of this they take a long time to aim and fire which makes them practically hopeless against targets at close range and against well covered mid range targets.


Rocket launcher unit:

These guys are excelent at blowing the enemies out of their covers, and their hits have a huge area of damage. The problem with them is that each shot takes a long time to recharge (practically one shot per turn) and you need a wall or an object to trigger the explosion. Yes, direct hits on units don't make the rocket explode.

Grenade launcher unit:

These guys are like the rocket launchers but with quite some diferences. They don't destroy walls or objects, you can easily send a grenade bouncing around without making any direct contact with the enemy:

They have the same area of damage capabilites as the rocket launcher, and the explosion is triggered by a certain time passed. No walls are required, making it a little harder to hit with compared to the rocket launcher, although it's a much safer and more controlled explosion then the rocket launcher.


In each game using the available terrain is the key to success, either taking cover in walls to pass by the enemy, using light cover to get a slight advantage at taking out the enemy:

























Or even ducking in sizable objects to avoid enemy fire:



The most interesting feature of this strategy game is the ability to be able to give orders, to than simulate the enemy units' movement and actions to try and see the outcomes of your choices and maybe predict your enemy's moves, but since you can give various diferent orders of movements, aims, etc. you can't always predict what will happen.



The game has multiplayer, score boards and you can play multiple games at the same time with your own pace since it's a turn based game you don't need to be always online to give orders to your units.